November Links

I have had a great couple days listening to the boundary 2 conference. And after a productive and interesting week teaching Dear Esther (2012), Gone Home (2013), and Jennifer Egan‘s Look at Me (2001), I’m going to take the day to deeply immerse myself in football. So, I have a bit of time for some links.

 

Science and Environment

Rob Nixon reviews Naomi Klein’s This Changes Everything.

Margalit Fox, “Jonathan Schell, 70, Author on War in Vietnam and Nuclear Age, Dies.”

Mark Landler, “US and China Reach Climate Accord After Months of Talks.”

Geoff Brumfiel, “New Clock May End Time as We Know It.”

Annalee Newitz, “It’s Looking More and More Likely That We Live in a Multiverse.”

Don Koenig, “Electromagnetic Pulse (EMP) Caused by a Nuclear Explosion High Over the United States – Imminent danger to the U.S. # 1.”

 

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Immersive Pedagogy: Teaching Videogames In and Out of the Classroom

digitalbrownbag

As part of the Digital Brown Bag Series, a series of talks on various ways one might incorporate digital tools into their teaching and scholarship, tomorrow, November 14, from 12:00 – 1:00, I am giving a presentation on “Immersive Pedagogy: Teaching Videogames In and Out of the Classroom” at the University of Pittsburgh in room 435 of the Cathedral of Learning. Here’s a brief description of what I will be addressing:

Teaching videogames present a number of pedagogical challenges and possibilities that are not involved with teaching more traditional media objects. Many things can go wrong when teaching videogames: they can (and do) frequently break down or are incompatible with certain machines; they are hardware dependent, thus limiting the games that can be included in a syllabus; they are actionable rather than passive—they need to be played—meaning that students with less familiarity or skill with videogames can struggle. But videogames also open up a number of pedagogical avenues that are unavailable to other media: they can be radically immersive, collective, and social, reconfiguring the classroom into a virtual space that can extend significantly beyond the physical boundaries of traditional instruction; they provide new ways of looking at and interacting with media objects in the classroom, promoting new pedagogical methods of critical engagement; and they are, inevitably, fun, inviting students to participate in what I call “critical play.” This presentation will discuss some of the logistical, critical, and theoretical challenges presented by teaching videogames, how these challenges might be addressed, and some exciting pedagogical possibilities that are opened up by bringing videogames into the classroom. The presentation will conclude with an interactive demonstration of how one particular videogame, The Stanley Parable (Galactic Café, 2013), might be taught. (This talk largely reflects my experiences teaching Narrative and Technology.)

Daylight Savings Time Links

The extra hour today means I have time to post some links. There are many, as it’s been a while.

 

Nuclear and Environment

“Lockheed Announces Breakthrough on Nuclear Fusion Energy.”

Matthew L. Wald, “Calls to Use Yucca Mountain as a Nuclear Waste Site, Now Deemed Safe.”

Rizwan Asghar, “Illicit Nuclear Trafficking.”

“Emergency Agencies Practice Response to Nuclear Explosion in Times Square.” (Didn’t DeLillo have something to say about this kind of thing . . . ?)

Jonathan Tirone, “U.S. Said to Join Russia in Blocking Nuclear Safety Moves.”

“Notice to Congress: Continuation of the National Emergency on Russian Fissile Material.”

Darren Boyle, “Inside China’s Top Secret Nuclear Bunker: Cold War Relic Built into a Mountain to Fend off Soviet Attack Is Now a Tourist Attraction.” (Thanks to Terrence Ross for a lot of the above links.)

“Asgard’s Fire,” on thorium reactors.

Ari Phillips, “New Study Details Alarming Acceleration in Sea Rise.”

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A Few More October Links

Hyperarchivalism

Jason Schreier, “It Took Two Years To Make Final Fantasy VII‘s Midgar in Minecraft.”

It Took Two Years To Make Final Fantasy VII's Midgar In Minecraft

And more in huge fantasy worlds created in Minecraft: Laura Hudson, “How Fans Created Game of Thrones in a Minecraft Map the Size of LA.”

And I think this may very well be the death-knell of the age of superhero blockbusters (but also a megatext I’ll be writing about in, say, 2022): Dee Lockett, “DC Announces 10 New Superhero Films in Next Six Years, Including Wonder Woman (and Suicide Squad [!?] and Shazam [!?] and Cyborg [!?] . . . this can’t go well).

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October Links

Hyperarchivalism and Big Data

Evgeny Morozov, “The Planning Machine: Cybersyn and the Origins of the Big Data Nation.”

Frank Pasquale reviews Thomas Piketty’s Capital in the Twenty-First Century: “Capital’s Offense: Law’s Entrenchment of Inequality.”

Nathan Jurgenson, “View From Nowhere: On the Cultural Ideology of Big Data.”

Cathy O’Neil, “Who Big Data Thinks We Are (When It Thinks We’re Not Looking),” a review of Christian Rudder’s Dataclysm: Who We Are (When We Think No One’s Looking).

Julia Prescott, “We Saw the World’s First Throne Made Out of Jerry Macguire VHS Tapes.”

And Torie Rose DeGhett, “The War Photo No One Would Publish.”

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The Trailer for Paul Thomas Anderson’s Adaptation of Pynchon’s Inherent Vice and Other Links

Life has been quite busy, so I don’t even have that big of a backlog of links, but there’s been some interesting things afoot and I’m way behind on some of this stuff. So, without further ado. . . .

The trailer to Paul Thomas Anderson’s forthcoming adaptation of Thomas Pynchon’s Inherent Vice (2009) should be required viewing:

 

Logan Hill, “Pynchon’s Cameo, and Other Surrealities: Paul Thomas Anderson Films Inherent Vice.”

And a reflection on the trailer from some of the people at Grantland.

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Organism for Poetic Research Launches Volume 3 of PELT in NYC

PeltLaunch

For anyone in New York (I’m not, sadly), go check out the launch of volume 3 of PELT, a journal published by the Organism for Poetic Research, in which I have two poems. This volume of PELT is a special issue on “Sci-Pulp Poetics.” The launch will be accompanied by a reading at Wendy’s Subway this Friday, September 26th at 7:00 pm. Wendy’s Subway is at 722 Metropolitan Avenue, 2nd Floor, Brooklyn, New York 11206 and can be reached by taking the L train to Graham Ave.

There will be readings and performances by:
The Organism for Poetic Research
Anna Gurton-Wachter
Tiziana LaMelia
& Morgan Vo
Film Screenings by Amie Robinson (Nykur) and Sonia Levy (Pôle)
& more

The movie begins in this flat, journalistic style. A universe with a long natural history, spotted with strange and alluring artifacts of various ‘forerunner’ species. Plaster slides from the walls in the house it rains inside of; he feels for the tissue of sci-fi without the story. So, we invite the dystopian poetics of paranoia and ESP-powered feline-hybrids. “It is as if a cleavage, time, had opened in the floor.”