I’ve moved select syllabi from the blog to my Academia.edu account. So if you’re looking for an old syllabus and can’t find it, look there or get in touch with me.
With the aid of a Course Development Grant from the Office of Undergraduate Studies, this past year I had the chance to develop a new course at the University of Pittsburgh, ENGLIT 1002 Critical Game Studies. As I may not likely get to teach this course anytime soon, I thought I would share the syllabus.
The course’s reading includes Tom Bissel’s Extra Lives (2010), Alexander R. Galloway’s Gaming (2006), Jesper Juul’s The Art of Failure (2013), McKenzie Wark’s Gamer Theory (2007), and many interesting critical essays on play, narratology v. ludology, gender, empire, countergaming, and other related concerns. The majority of games on the syllabus are quite recent, and indie games in particular dominate, including (but not limited to): Between (2008), Braid (2008), Depression Quest (2013), Goat Simulator (2014), Papers, Please (2014), Sunset (2015), and The Stanley Parable (2013).
Lyn Ringenberg, “A Dramatic Doomsday Warning to the World.” The Doomsday clock has been moved closer to midnight.
Jill Lepore, “The Cobweb: Can the Internet Be Archived?”
Alexander R. Galloway, “Network Pessimism.”
Environment and Apocalypse
Hamilton Nolan, “Doom Draws Nearer.”