Repackaging the Archive (Part IX): Concluding Robert Jordan’s Wheel of Time after Twenty Years and Some Notes on the Mega-Text

Wheel of Time

We’re a team of sparkle horses lashed to capitalism.

—Bardo Liere Parté, “Index of Petty Tragedies”

I am both embarrassed and proud to report that I recently concluded reading Robert Jordan’s The Wheel of Time (1990-2013). I have been reading this series of novels for the past twenty years. And I have not been alone in this activity.

Spanning fourteen volumes and nearly twelve-thousand pages,[1] Jordan’s text is quite the literary achievement in terms of longevity, scope, and length. The Wheel of Time of time is, quite simply, one of the longest fantasy epics ever written. And I imagine that it will continue to capture the popular imagination in a number of ways going forward. If George R. R. Martin’s projected seven volumes of A Song of Fire and Ice (1991- ) can be made into a wildly successful television show on Home Box Office, the sky’s the limit for The Wheel of Time. It does not seem too early to think about it as a text that should be taken seriously by literary scholars interested in emerging long forms, dispersed (or distributed) narratives, and the contemporary hyper-commodification of narrative.

The Wheel of Time raises questions about literary “authorship” and the novel-as-mega-text, and it resides between the two extreme poles of the mega-text: works by a single author on one end of the spectrum; and on the other, emergent texts like massively multiplayer online games and works of the multitude. Jordan’s tragic death in 2007, and the subsequent completion of the series by Brandon Sanderson, invokes not only questions about the death of the author, but the work of the multitude, as The Wheel of Time positions itself between these poles in a number of interesting ways, and will continue to do so for the foreseeable future.

Sanderson’s final three novels, The Gathering Storm (2009), Towers of Midnight (2010), and A Memory of Light (2013), though satisfyingly faithful to Jordan, and perhaps refreshingly concise, resemble Jordan almost too well.[2] One always got the sense with Jordan that his imagination had been run through some fantasy-narrative generating algorithm that just produced endless serialization, and Sanderson is nothing if not evidence that this type of narrative production (in the full sense of the term) can be outsourced. At the end of the day, The Wheel of Time is best understood as a narrative machine whose clear goal is to produce a considerable amount of money by selling thick volume after thick volume once every couple years for twenty-three years. When D.H. Lawrence once called Walt Whitman a machine, he had no idea. The Wheel of Time is an immense narrative machine. And its terms are drawn firmly by the conditions of late capitalism.

WoT2

And I mean that in a number of ways. First and foremost, though surely not on par with Tim LaHaye and Jerry B. Jenkins’s Left Behind (1995-2007) and Harry Potter (1997-2007) in terms of commercial success and in the number of volumes sold, which wildly outrank Jordan in those categories, The Wheel of Time has still consistently debuted at number one on The New York Times best seller list, has sold over forty-five million copies, and is obviously one of the richest intellectual properties (IPs) available in terms of its potential for further commercialization and capitalization. Even Sanderson’s ending which, I suppose, is one I won’t spoil, leaves the door open to further narrative.[3] I will be surprised if there is not considerably more Wheel of Time ahead that will appear across a range of different media.[4] In short, it will become a text written by an unnameable many. Sanderson is probably only the first in a long line of Jordan surrogates.

But I wish this wasn’t the case. I hope they let it stand as a book / text that can only be read (despite all the text’s obvious and insidious problems, of which there are many). I know there is no way this will happen. We inhabit the small period of time when we can say that The Wheel of Time is principally a series of books rather than a dispersed set of (not always fully related) texts on diverse media platforms. There is yet no television show, no movie, no MMORPG. So for the moment it is an excellent example of a “single” author mega-text. (Sanderson is so faithful to Jordan that one might suggest he does Jordan better than Jordan, and more concisely.) And since it is such a large, exhaustive, encyclopedic text whose principal attraction is precisely its massive proliferation and accumulation, it is a good site to begin sketching some thoughts about how single author mega-texts function.

In a previous post on Mass Effect 3 I defined the mega-text as something that required incredibly non-trivial effort and time to experience or complete. I have been reading Jordan’s novels since the end of fifth grade. I consider this to be a non-trivial amount of time. I continued reading because I had become wholly absorbed in the series’ telos; like many, I had to know how it ended. I reached a moment when I had been reading The Wheel of Time for so long that I couldn’t not keep reading. This wasn’t a kind longue durée page-turner. It was like a job. (Once one gets in the habit of repeating a task, it becomes second nature.) Regardless of how much my literary taste may have matured or changed, once every couple years I found myself wrapped around a new Wheel of Time book for a day or two, tearing through its 900+ pages. Reading it became ritualistic, familiar, a way of marking the passage of the years. A way of reflecting. But I also constantly had to ask myself why I continued reading this interminable, never-ending tale that only seemed to accumulate narrative threads rather than resolve those threads. It was maddening.[5] By the time I received another volume I would have forgotten much of the narrative arc. So rather than be engrossed, I would often be confused, forgetful, dislodged. It became a way of remembering and pointing to a larger (often personal) and multiplicitous past, briefly and captivatingly glimpsed in the threads of narrative repetition and familiarity. Most recently, The Wheel of Time is yet more proof that I am indeed getting old. Time passes. The body wastes away. And I imagine I am not alone with such feelings. Twenty-three years is a long time to wait to learn how a story ends. The mega-text, quite simply, requires and produces different temporalities of reading.

Another reason The Wheel of Time is such an effective narrative machine resides in its affect. Its plot is compelling. That is its whole raison d’être. The series accumulates narrative threads from the perspective of messiahs, apostles, prophets, wizards (Aes Sedai), etc., etc., quite readily. With its hundreds of (often compelling) POV characters, it positions the reader as “agent” of the novel’s world’s history, a multiplicitous omni-subject urged to connect itself affectively to the dramatic sweep of the narrative network, to inhabit multiplicitous “subject” positions within the history of the series’ world. And the networked scope of the work is very much part of what produces The Wheel of Time’s particular brand of literary pleasure.

Jordan’s epic offers up a vast history that is often developed in excruciating and exacting detail. This often means that the emotional texture of Jordan’s prose is formulaic, with consistently flummoxed wooly-headed men being stared down by some bemused woman with her arms crossed beneath her breasts.[6] Each novel’s structure is fairly similar and repetitive, with some kind of “boss fight” at the end of nearly every volume.[7] And of course there are the necessary “twists” and peripeteia that upset the direction(s) of the narrative arc(s). More than anything, the series’ narrative is achingly, mind-numbingly teleological. At a certain point, the pleasure of Sanderson’s ending was that nothing was surprising, that it was predictable. Sanderson fulfilled his contract with Tom Doherty Associates as well as with the reader.

Consequently, a reading of The Wheel of Time as a fervently conservative, end-of-history-era document engaged in nostalgically imagining a strange Medieval version of a neo-liberal economic paradise, clearly suggests itself given the text’s sense of a monolithic, eschatological history. The (evangelical) Christian overtones of the reborn messiah figure lording over multiple nations in order to hasten and prevent the destruction of the world, thereby fulfilling “history,” is blatantly in line with Reagan-era neoconservatism, 1990s-2000s American neo-evangelism, and the national fantasy attending the closing days of the Cold War (there is a thoroughly “evil empire” who of course will get defeated.[8]) If there is any gesture toward other traditions, say, Eastern spirituality—i.e., the yin-yang duality of the male and female halves of the “one power” (which I think can / should be read as the mechanical / electronic harnessing of the universe’s forces along the lines of Henry Adams’s dynamo or the atomic bomb)—this spirituality is thoroughly orientalist, a result of mining other cultural traditions for their exoticism. The hegemony of European modes of living and their contrast to the more “exotic” cultures in Jordan’s world also reinforce the novels’ Eurocentrism, fully locating the West as the principal site of (its) history.[9] Further, many aspects of the books appear to be as almost perfect allegories for the displacement of 1990s conservative ideology onto this space of fantasy. The entire series is pushed by the inhuman weaving of “the pattern” (the force of the “free market”) toward the destruction (production) of the Dark One (profit). Rand al’Thor, the novel’s antichrist / messiah, known as the Dragon Reborn,[10], [11]rather than having as his principal activity the epic “task” of adventuring, largely spends his time dealing with bureaucracy and procedure, organizing men, putting them to work. By the final book, A Memory of Light, he is more like some kind of abstract idea or concept than he is anything resembling a rounded “character.” He is a messiah-as-American-CEO. Surrounded by advisors telling him otherwise, he still boldly sets forth on a path of radical individualism. And like any good technocrat, he grew up in humble surroundings, never asking for the mantle of leadership or responsibility to be placed upon him, while refusing to bend under the weight of his monolithic(ally normative[ly boring]) responsibility. He is the hybrid character that would be produced if the fantastic worlds of Ayn Rand and J.R.R. Tolkien crossbred.

Memory-of-Light_WoT_Michael-Whelan

One of the clearest things about how one should approach The Wheel of Time is that the series is everywhere marked by a will to project a world, to create or textually become a world. And this is one of the principal locations where its conservative project can be seen. The world of The Wheel of Time is its primary “character,” its primary concern, rather than the humans inhabiting that world. In fact, Jordan’s perspective on human interaction and social realities is fairly adolescent. This is probably unsurprising given that one can probably assume that TOR Books is aware that a significant portion of its readership are (or at least once were, like myself many years ago) male adolescents. So, rather than the creation of a world in order to more fully imagine the limits and possibilities of the human, this mega-text formally requires the reification of its human subjects, limiting their range of emotion and expression to the capacities of a geeky adolescent. That the series continually emphasizes the network of connections between the denizens of its world only reinforces the sense that reading The Wheel of Time can be like scrolling through your thirteen year-old nephew’s Facebook feed. Everything the characters think or say, regardless of its significance, is exhaustively and repetitively provided. Through the reification of the human in Jordan’s space, communication in this brand of the mega-text becomes principally mere information, hyperarchivally accumulating in order to absorb (and commercially collect) the reader(’s parent’s hard-earned cash).

Projecting or creating a world is often one of the principle features of the mega-text. These worlds can serve progressive or critical functions, like the world(s) Thomas Pynchon creates between V. (1963) and Inherent Vice (2009),[12] or they can, like Jordan’s text, endlessly reproduce the prevailing cultural logic of the text’s contemporary moment. In other words, there is nothing inherently progressive or liberating about the mega-text. It can serve less noble ends as easily (and perhaps more easily) than it can be a vehicle for critique. There is nothing inherently avant-garde or experimental about the mega-text. Jordan’s oft-commented upon drawing out of the series, its floundering in narrative complication and extension, especially (during the decade!) between A Crown of Swords (1996) and Knife of Dreams (2005),[13] is one of the best examples of the hyperarchival impulse of contemporaneity as realized in literary narrative. For a while, the series seemed to only be interested in endlessly accumulating itself, gathering more and more words and pages, despite its obvious eschatological thrust. It took Jordan’s death, a distinct and incontrovertible end, for someone to actually finish the series (something one might suggest Jordan simply could not do while he was alive). In this way, The Wheel of Time perfectly displays the underlying logic of the mega-text-as-commodity. It both must be teleological (apocalyptic) while always deferring the end in the service of profit, only ending when it no longer is profitable to not end. It can only end after the end; the mega-text in Jordan’s sense is always already post-apocalyptic. In this sense, The Wheel of Time’s serial nature is somewhat different than television or the comic book, though obviously similar. It had to have a sense of an ending, from page one, but it could only become a mega-text while deferring this ending, while simultaneously knowing that someday it must end. (In this sense, it also shares much with the nuclear imagination in terms of the continual deferral of an eschatological projection that [sometimes] seems “inevitable.”)

Perhaps more than anything, however, The Wheel of Time might now be considered a touchstone for the mega-textual novel. Obviously this claim can be argued with, and I hope it is, but in sheer scope and size, it will stand monumentally over the fantasy genre for a number of years. Though I don’t imagine it will ever replace Tolkien as fantasy’s primary referent, Jordan is surely trying to outdo The Lord of the Rings (1937-1949) in a number of ways, and the comparisons between the two will continually be drawn. George Martin will rival Jordan, but he would have to write for another decade (or more, probably) to equal The Wheel of Time’s scope. For the moment, The Wheel of Time is the mega-textual novel par excellence of contemporaneity. And I hope these brief notes begin to point toward some of the ways of engaging with the text that might prove critically productive. The Wheel of Time has so clearly captured a certain segment of the American imaginary precisely because of its size (and little else), and it is so clearly an outgrowth of our current moment’s hunger for accumulating text, information, and data, that to ignore its logic would be a major oversight for thinking about how literature works in the twenty-first century.


[1] It’s fifteen volumes if you count New Spring (2013). This is also to note that hopefully I will be posting more original material / critical writing to this blog now that I have finished the first draft of the dissertation. So stay tuned. There are a number of critical projects I have in the works that this seems the best venue for, including some thoughts on Fallout: New Vegas (2010).

[2] Jordan did leave behind considerable notes, and Sanderson claims that Jordan composed a manuscript of the last chapter, so the words are all his at the series’ end.

[3] Even if the fact that the series finally ended is the occasion for writing this post . . . one could easily imagine that, after the monumental adaptation of The Wheel of Time that goes from 2017-2032 (much like is happening with Star Wars [1977-?] right now), in 2042 they’ll make the first MMOARG, or whatever, as The Wheel of Time 2. Nerds of the future beware. I’m predicting the hyperinternetwhatevermachine is going to explode with impotent nerd rage about “authenticity” or whatever.

[4] Jordan’s IP has already tentatively started to cross-pollinate with other media. There was a Wheel of Time computer game published in 1999. Wizards of the Coast released The Wheel of Time Role Playing Game in 2001. During the heyday of Magic: The Gathering and collectible card games, there was a short-lived Wheel of Time: Collectible Card Game (2000). There has been a comic book series, published by Dynamite Entertainment, The Wheel of Time: The Eye of the World (2005- ). And there are reports of a video game in development by Red Eagle Games.

Most significantly, however, it has been reported that Jordan’s estate has optioned the rights to the Universal Entertainment Corporation. (The National Broadcasting Company has no idea what kind of goldmine it’s sitting on here.) Unlike Martin, Jordan is pretty PG-13, and thus perfect for primetime network drama. The scope of the narrative would probably permit a relatively small budget, at least at first (The Eye of the World [1990] occurs primarily in the countryside, and the first book’s ability to be filmed on a modest budget I have to imagine was on Jordan’s mind. Jordan might not be much to speak of as a prose stylist, but he repeatedly proved himself a shrewd businessman). I also imagine that there is a significant potential for a Wheel of Time massively multiplayer online game.

[5] I distinctly remember conversations in a warehouse one summer with another Jordan aficionado about how it would never end. I hope he enjoyed the series’ conclusion(s). This is also way of thanking all those I read and talked about The Wheel of Time with during middle school (the early 1990s).

[6] One might suggest that were Jordan’s prose any more rich or engaging (i.e., at all), this would distract from the absorptive quality of the narrative.

[7] In this way it readily suggests a video game adaptation.

[8] Even from the opening pages of the text can I imagine that this “spoiler” surprises anyone.

[9] I.e., the appearance of the Sharans in the last book, one of the few people / places in the series that was frequently referred to but never represented, is a particularly acute instance of Jordan’s orientalism. They appear seemingly randomly, without the (endlessly articulated) motivations of other events. They have nothing resembling the history of the nations the main characters inhabit. And their ahistorical existence means that they can readily be killed by the forces of “light” without worrying about their essential humanity (as opposed to killing the inhuman Trollocs or Myrddraal, inhuman monsters who have nothing resembling subjectivity). This is also probably the place to note that The Wheel of Time of course has an extensive wiki.

[10] Don’t worry I have neither the time nor the space nor the inclination to start talking about the plot, which is probably revealing in that the details of the events in the book, at the end of the day, are both superfluous and encyclopedic, normative and exhaustive, interesting and super boring. It also may necessitate a new way of talking about “reading,” because “close reading” (or “distant reading”) do not really work here. Perhaps a term like “patient reading” is in order—i.e., to critically approach The Wheel of Time simply requires the patience to read twelve-thousand pages (no matter how “entertaining” they might be).

[11] I should also note that Jordan is highly conservative in terms of gender and sexuality (though Sanderson addresses this a bit in the final books, which is appreciated), and is at times a bit misogynist. (I.e., Rand has three wives and continually misunderstands them. Then they’re frustrated by his inability to understand, which frustrates him, ad nauseum. There are very few relationships in the book that resemble real adult relationships.

[12] Who knows how Bleeding Edge (2013?) might (or might not) complicate this.

[13] Jordan’s titles were (laughably) unimaginative. If he had stayed alive indefinitely and kept writing (without finishing, ever), he would eventually have had to arrive at a title that read: The Noun of Nouns.s

Fallout: New Vegas

[While going through some old poetry today, I discovered this little ditty. I couldn’t resist posting it.]

I am sick of the postapocalypse. Here we are,

eating human flesh on the Strip in casinos burned

by atomic fire about to devour some successful

rancher’s son while masked a la Eyes Wide Shut.

 

We’re supposed to converse w/ what seems like

an AI[1] but we’ve gotten curiously sidetracked,

this awkward looking young woman and I

as we’ve traversed the terrible wastes doing,

well, whatever it was to do that came along.

 

We’ve passed through this night waiting

for someone to sneak into a guard tower in

an old airport control tower.[2] In real time.

 

Here we are, perched on a hotel in Vegas,

a high enough vantage point to see the bombs

go off in the desert. Here we are, burying mountains

of nuclear phlegm beneath plaques bearing the universal

hieroglyphic for, well, death. The postapocalyptic

 

has infected us. We breathe its miasma and blow it

out our eyes in radiant spectacles of retro-horror

nuclear nostalgia from an alternative twenty-first century

 

in which some mysterious stranger rolled into town

w/ “a big iron on his hip”[3] and we were her, blowing

ghouls away. We’re all patiently waiting for the MMO.


[1] Nudge, nudge . . . Bioshock (Quincey, MA: Irrational Games, 2007).

[2] The future can only look like the past.

[3] Marty Robins, “Big Iron,” Gunfighter Ballads and Trail Songs (New York: Columbia Records, 1959).

Forthcoming: The Silence of Fallout: Nuclear Criticism in a Post-Cold War World

I just sent along my corrected proofs for a chapter, titled “Apocalypse Networks: Representing the Nuclear Archive,” which will appear in The Silence of Fallout: Nuclear Criticism in a Post-Cold War World, to be published this spring by Cambridge Scholars Publishing, and edited by Michael J. Blouin, Morgan Shipley, and Jack Taylor. You can check out a description of the book here. And the book is available for pre-order on Amazon, Barnes & Noble, and many other booksellers. I am quite excited for this collection, which will include contributions from a number of notable scholars and nuclear critics, including Paul K. Saint-Amour, Daniel Cordle, and John Canaday.

“Then Out of the Rubble”: The Apocalypse in David Foster Wallace’s Early Fiction

I just received in the mail today the first volume of the two-part special issue Studies of the Novel is devoting to the novels of David Foster Wallace, edited by Marshall Boswell, in which my essay, “‘Then Out of the Rubble’: The Apocalypse in David Foster Wallace’s Early Fiction,” appears. Check it out (esp. if you have Project Muse access). There are some excellent other essays from Allard den Dulk, David Letzler, Adam Kelly, and Philip Sayers as well.

Forthcoming Publications on David Foster Wallace

Two articles I’ve written on David Foster Wallace should be published any day now:

“The Inverted Nuke in the Garden: Archival Emergence and Anti-Eschatology in David Foster Wallace’s Infinite Jest,” boundary 2 39.3 (Fall 2012), was just announced along w/ the rest of the Table of Contents over at boundary 2‘s blog.

And my article, “‘Then Out of the Rubble’: The Apocalypse in David Foster Wallace’s Early Fiction,” Studies in the Novel 44.3 (Fall 2012): 284-303, was just announced on Studies in the Novel‘s website. The abstracts for all the articles of this special issue on Wallace, edited by Marshall Boswell, were also posted.

I’m pretty excited about both of these, and each issue looks to contain some pretty interesting work that I’m eager to read. I will provide links to my articles’ electronic/Project Muse versions when they become available.

“Cyber-Pearl Harbor” and a Thomas Pynchon Talk

Reported today in The New York Times, “Defense Secretary Leon E. Panetta warned Thursday that the United States was facing the possibility of a ‘cyber-Pearl Harbor’ and was increasingly vulnerable to foreign computer hackers who could dismantle the nation’s power grid, transportation system, financial networks and government.”

Also, today I will be giving a (hopefully quite) short talk entitled “Nuclear Luminosity: The Fabulous Metahistorical Textuality of Thomas Pynchon’s Mason & Dixon” for the Univ. of Pittsburgh English Grad Student Scholarship Collective Fall Symposium, Language & Visuality. The event will be taking place in CL 501 @ 1pm. In addition, Kerry Banazek-PhD in Comp/Rhet, Jacob Spears-MFA, and Katie Bird-Phd in Film will be speaking.

Repackaging the Archive (Part VIII): The Pittsburgh Pirates and Fantasy Football 2012

Anyone who has ever read this blog before is probably not too terribly worried about it turning into a “sportsing blog” (or even, for that matter, a blog that talks about fantasy football [hereafter “ffootball”] or football or balls or l’s), but the part of me who adores watching numbers get larger—a not insignificant part—that gamic, stats-seeking, archival, nerdy, baseball-card collecting citizen of these United States . . . that oozing little pus of an excuse for subjectivity, is participating in at least five ffootball teams this fall: two w/ friends and three w/ total strangers (b/c I get bored sometimes and think it seems like a good idea to sign up for random leagues, which always feels weirdly unfulfilling after the drafts are over). In other words, the National Football League for the next little bit, in a an unprecedented fashion for me, has the potential to become my own little tiny archive of interest—i.e. interest in players that I have no vested interest in, other than, quite simply, hoping their numbers go up. I’m horrified, excited, and embarrassed. Mostly, I suppose, embarrassed. (And excited by numbers getting larger. Seriously.)

And so you’re probably like: so why the hell are you writing about it then? We didn’t have to know. Would’ve saved ya a lot of embarrassment. Well, I guess that’s the thing. R. and I went to see the Pittsburgh Pirates tonight, the first time all summer, for what is by all accounts an important game,[1] and what an idea sports is/are. The Pirates of the past 20 years are debatably the worst “team” of all time (see fn. 2). But how much merchandise everyone was wearing. How many people were there.[2] How expensive the beers were. Etc. It doesn’t matter how good the team is, who owns them, who’s playing for them, what their uniforms look like, where they play. We realized that what people enjoy, what they pay for, and the very real pleasures that sports can provide revolve around the idea of the Pirates. The name. The abstraction. The “team.” W/ the recent incarnations of the Pens and Stillers, it’s been much more difficult to ascribe fandom w/r/t those teams merely around just some vague abstraction. Sidney Crosby may very well be the best player alive right now. Among the many other reasons one might watch the Steelers, Troy Polamalu may very well be the NFL’s most consistently fun player to watch since 2003.[3] In other words, it’s very, very easy to look at the ’burgh’s other teams and realize why people might like watching them, rooting for them, wearing their jerseys, paying the seven dollars for a hot dog, etc. The Penguins and the Steelers have had those “transcendent” moments since I moved here that sports fandom is all about. They’re great, and watching some of those moments has also been great. Each team is more (and less) than an idea. They are specific, concrete, actual. We can point to things we like about them: players, moments, etc. But, to be blunt (and unfair), it is difficult to do such pointing at the Pirates of the last 20 years (okay, 8 really, for me).

So just as there is absolutely no real reason to be a Pirates fan at this point other than a geographic and frankly arbitrary sense of fidelity to an idea (and not even a very good one at that; the Yankees or, say, Manchester United, are far better ideas)there is no reason to play ffootball other than its idea.[4] But what exactly are these ideas?

What the “P” on fans’ Pirates hats signifies, is, well, a greedy and poorly run corporate conglomerate that said fan is ascribing w/ way more value than said organization in any way deserves. Same w/ the numbers in ffootball. My 2 team freshman year in ffootball made two things clear that anyone who has engaged w/ the simulation even briefly knows: 1) it’s random, like really random, and there’s nothing you can do about it b/c there simply isn’t enough complexity to the game to play it so well as to avoid the sheer, stupid (if almost great) Jordy-Nelson-scoring-30-pts-in-week-17-and-thus-catapaulting-my-terrible-Tebow-led-team-to-within-one-point-of-the-championship randomness; and 2) it completely changes the way I watch actual foozball, finding myself caring about and cheering for dudes I didn’t even know existed before ffootball. In other words, my team is a poorly wrought abstraction that has very little to do w/ 1) me, my choices, or my agency; or 2) the players themselves (let alone any version of football whatsoever). Ffootball, and I admit that this is explicit in its name, can never be anything more than an idea/abstraction.

So what are these ideas that we find ourselves so collectively taken w/? For I will admit that I very much enjoy my ffootball team winning (as well as the Pirates tonight), and I, in all honesty, have little-to-nothing invested in either one, so such enjoyment seems meaningless at best, and insidious, compulsive, neurotic, solipsistic, etc., at worst. Well, as the ffootball season is about to get under way, I’m gonna try to figure that out, try to figure out why I enjoy these particular numbers going up, why I choose to watch this game rather than another (or better yet, doing something else), why I haven’t given up on the Rooney family even though they’ve kept (the simply reprehensible) Ben Roethlisberger around. And ultimately, in both the Pirates and ffootball’s case, I feel like the idea is probably an archival one.


[1] Seriously, I was in a place they were showing ESPN today, and I caught that the Pirates were gonna be on tonight! (My rare use of exclamation should signal how singular that is; it is probably also significant that I didn’t remember this until about the 4th inning. We had gone downtown to go out to dinner, and decided to go see baseball instead since it was starting in like 10 min. and we couldn’t see a reason not to, other than we were kinda dressed fancy [seriously, it was weird—there’s nothing like heels, a print dress, and some new black jeans (I think my first pair ever) to make one feel out of place amidst a gaggle of yinzers in jerseys (nothing gainst the yinzers—I prob. am becoming one at this point, and that’s the thing, the fancy dress was an accident; neither of us even realized baseball was a possibility before we saw the crowds [which also immediate revokes my “yinz card”—or in other words, I gave a vocab quiz today, what am I? my third grade teacher? (I’m looking at you Mr. Lohr)])].) I feel like I lived through a period of Pittsburgh baseball history spanning from 2004 (when I got here and started paying attention) until, well, just now, during which the Pirates did not once play in a game after Aug. 1st that appeared on ESPN. And if they did, it certainly wasn’t b/c they were in the playoff race. The randomness, and really perfection of the evening—the Pirates won 5-0, Wandy Rodriguez was impressive, as was the middle of the Buccos order, and it was freaking gorgeous at the ever wonderful PNC Park—was probably akin to some cosmic mistake, where all of a sudden the entire city of Pgh entered a simulation of what would happen if the movie Major League (1989) started to dictate reality (in no way to suggest a hapless-equivalence b/t the heroic 2012 piratical hickory wielding monsters of tonight’s diamond conflict and Charlie “Wild Thing” Sheen’s team). This is all to say, the Pirates right now are in a fairly good position to make the playoffs this year, not to mention have their first winning season since 1992. They’ve had the most consecutive losing seasons of any major American professional sports team ever. (Really.) No wonder I’d sorta gave up on them a year-or-so-ago. I just couldn’t take the front-office-has-given-up-so-many-times-and-as-a-result-look-like-they’re-not-even-trying-anymore-to pretend-like-their-only-goal-isn’t-to-just-go-on-happily-making-a-tidy-little-profit-by-paying-what-the-Yankees-pay-for-A-Rod-for-a-whole-team(-minus-Doumit)-while-dealing-away-every-player-I-could-possibly-care-about. Seriously, since I have lived in PA, to the best of my memory, Jason Bay, Freddie Sanchez, Jack Wilson, Jason Kendall, Jose Bautista, Nate McClouth, Nyjer Morgan, Mike Gonzalez, Oliver Perez, and Ian Snell, and many, many others have been traded away, year after year, right before the trade deadline (wow, if they would’ve kept, and paid, even just those guys, that would’ve been quite the team b/t 2008-2010, w/ McCutchen leading off, and at this point probably not even the best player on the team. Hindsight? No. Anyone in fracking distance could’ve told the Pirates that these were all guys they should’ve kept during the last 8-20 years. It’s nice to see them winning, but hell. Unlike Bill Simmons’s understandable (if annoying) Boston fandom (see Monday’s article on the BoSox), the Pirates owners have been too truly terrible. As such, it is a dubious proposition whether or not the team’s fans should reward them too much for one winning season. If the players do some awesome miraculous stuff this year and win the series, it’ll be great, but the sins of Nutting et al shouldn’t go away so easily. Needless to say, I am conflicted about my Pirate fandom.

[2] There also weren’t that many people there, to Pittsburgh’s credit. Many whole sections were vacant for this “important” game.

[3] And he’s a sweetheart, has long hair, is hot, and the ladies love him, unlike some of his other notable teammates.

[4] This, of course, isn’t totally the case, as Captain Eegee’s Tucson Expats have gathered together a geographically displaced—and thus not arbitrary—group of people who I will very much enjoy, well, whatever it is that people “do” w/ ffootball. Go Pgh Scholars (renamed Happiness Is Submission To).

Abstract: Decadence and Sincerity in the Risk Society: Katy Perry and Britney Spears Partying at the End of the World

Below is an abstract for a paper I will be presenting at the 2012 Mid-Atlantic Popular & American Culture Association Conference, taking place November 1-3, in good ole Pittsburgh, PA. Along with two of my fellow colleagues from Pitt, we will be presenting a panel titled, “Celebrity, Authenticity, and Decadence: Lady Pop in the Age of the Networked Star.”

Decadence and Sincerity in the Risk Society: Katy Perry and Britney Spears Partying at the End of the World

It is a familiar trope in the rhetoric of the American jeremiad to draw a comparison between the high decadence and subsequent fall of the Roman Empire and the similar decadence of the contemporary United States. So it is tempting to make such a comparison when considering a recent series of pop songs celebrating “partying.” The videos for Lady Gaga’s “Just Dance,” Ke$ha’s “Tik Tok,” Katy Perry’s “Friday Night,” and Britney Spears’s “Till the World Ends” portray gyrating bodies having simply way more fun than anyone could possibly have, reveling in their own meta-celebration. Such images easily invite a critique of these videos’ lack of self-awareness and apolitical celebration of decadence as a mode of being in a time of global financial crisis and austerity. Inarguably outgrowths of a specific brand of American exceptionalism and a youth culture where hedonism has become an end in-itself, what is perhaps most disturbing about this party program is its relative sincerity. By focusing specifically on Perry’s strangely sincere meta-filmic nod to the 1980s and Spears’s dance club at the end of the world, I will argue that these videos should be read not as jubilant affirmations of life and individuality, but as particularly cynical expressions of life in what Ulrich Beck calls the “risk society.” Perry and Spears signal a cultural inability to imagine a coherent future in the face of the present multiplying networks of global risk, and exemplify a need to perpetuate and maintain a decadent cultural fantasy by erasing the disasters and crises that define the present through the spectacle of nostalgically reappropriating the past or fervently anticipating the end.

The videos:

Repackaging the Archive (Part VII): CIV II and Nihilism

Only in extinction is the collector comprehended.

—Walter Benjamin, “Unpacking my Library: A Talk about Book Collecting”

So Jesse Miksic’s article and a recent account of a decade playing Sid Meier’s Civilization II (Microprose, 1996), Alexis Madrigal’s “Dystopia: What a Game of Civilization II Looks Like After 10 Years” in The Atlantic, have got me thinking about the profound melancholy one can access in video games, a melancholy that other forms of media simply cannot produce. As Miksic points out, part of this is simply a result of time and repetition, of the experience of continually dying, of the near-catastrophic levels of frustration produced by, say, getting to the end of Ninja Gaiden (Tecmo: 1988), and finally beating the boss only to learn there is another (and another) and immediately dying. Or, more recently, inspired by Madrigal’s article I spent some time playing Civilization II the past few days, and experienced something I perhaps never had when playing in my youth. If you actually put the game on an even relatively low difficult setting (“prince”),[1] one can access an acute and nearly overwhelming sense of their ultimate futility, like, to do anything.

Having guided my group of Spanish imperialists into a prominent global position (this isn’t the futile part, but the opposite. . .), every other nation in the game decided that I was the big, bad aggressor, and weren’t having it. Shortly, in the span of a few turns, I found myself at war with the entire planet. I was behind technologically, if ahead in other ways. Mine was a pre-nuclear military. And Greece, Japan, America, the Russians, and the Vikings all indiscriminately nuked me to an appropriate level of global obsolescence, whereby they proceeded to turn their attentions away from me and nuked each other. I had fought back only b/c there was no choice. A war on five fronts and a production line churning out tanks only to have them quickly destroyed. The scenario was beyond my abilities. After the dust had cleared, and I was in a state of détente with everyone but the Greeks, I found myself still a large civilization, but unable to do anything about the quickly heating planet. I finally launched some nukes at the Greeks, thereby ending my war w/ them, but it was more an act of revenge and frustration than strategic. (I have no trouble admitting such petty human emotions as jealousy, envy, and hatred. . . for a computer.) The Americans were quickly decimating them anyway. I could see that the game could very easily go toward the nightmare scenario described by Madrigal, or else my defeat and erasure from the planet. In another game, I hadn’t even attacked anyone when I got nuked.

The experience of getting nuked in Civilization II, esp. if you have not nuked anyone yet, can be deeply unsettling. There is a brutal game-theory logic to it: if someone doesn’t have nukes, nuke them, they can’t fire back. Last night, my Athens (I was playing the Greeks), a high seat of learning and culture—I had built many Wonders of the World There—got  nuked out of the blue, decimating the city, raising the temperature of the globe, causing famine all over. I had it. I shut off the computer, sick of being so utterly destroyed, with so little agency over anything (I also could probably be a better player). No matter what I did, no matter my peaceful nature, utter destruction, or, what’s even worse, a very obvious continuing inability to do much of anything in the face of a thousand year war marked by broken treaties, collapsing governments, and untold (virtual) suffering, appeared to be the only world I could provide the denizens of my “civilization.” Sadly, this seems to be how best to describe reality.

Perhaps a better title for the game would be Endless Total War. It has obviously been critiqued, and rightly so, for its reinforcement of: a progressive, teleological sense of history and its implicit celebration of Western imperialism. But I feel like the deep logic revealed by playing the game, even for a little while, is the manner in which it continually emphasizes the utter depravity and violence implicit in the course of empire. The world and history, as it is “represented” by Civilization II, is simply horror-show. Any of the “higher” activities of humanity, especially “culture,” get subsumed into the universal violent antagonism the game never relents in emphasizing.[2] Constructing Michelangelo’s Sistine Chapel is just a means to further global domination. Da Vinci, a means of issuing new “versions” of troops: legionnaires 2.0, howitzer redux. Religion is represented as a tool of pacification. Shakespeare a means to an end. Abraham Lincoln a genocidal maniac. Eleanor Roosevelt a demagogue.

Civilization II is, quite literally, nihil unbound.


[1] I never did as a kid, preferring the hubristic grandiosity of conquering the world, building all the wonders, launching the space-ship, not using nukes for some sort of weird ethical reason (even though I slaughtered nations indiscriminately), and etc. winning. I was obviously more well-adjusted as a teenager.

[2] It must also be noted, I was playing the “bloodlust” setting, where you can’t win by going to the stars. We aren’t going to the stars.