So I just got back from an excellent meeting of the Society for Literature Science and the Arts (SLSA), in Kitchener, Ontario (a surprisingly good city for a conference), and though I’m vibrating about a host of things, feel completely intellectually and academically reinvigorated, and had a great time w/ my colleagues and c0-panelists Robin Clarke and Sten Carlson, perhaps the thing I most took away from the conference (in terms of this blog) were Patrick Jagoda and N. Katherine Hayles discussing the indie-game, Braid (Jonathan Blow, 2009)–a game I kinda can’t believe I didn’t know about (oops). Sadly, I feel I cannot really spoil why it belongs on this here blog (but maybe I will after I finish playing it), but suffice it to say, it very much deserves some hyperarchivally parallactic attention. Also, it’s available on X-Box Live and is downloadable for like 10 bucks online. It’s totally worth it. So, until I finish playing it and feel like spoiling the ending, here’s a trailer.
4 thoughts on “SLSA, Braid (and the Nuclear. . .)”
Hi. I want to talk to you on my podcast about nuclear weapons and the end of the world. I tried to contact you before but you didn’t answer. I am interested in starting an oral tradition of nuclear weapons deconstruction. You seem like you’d be a good person to talk to about these things.
Does the lack of further posts tagged “Braid” mean you never got back to this?
Yeah, sorry I dropped the ball on this one. Though I might get back to it in a couple months. Busy, busy.
Understandable. On the plus side, the game’s only 3-5 hours long (faster if you use a cheat).