Critical Game Studies Syllabus

With the aid of a Course Development Grant from the Office of Undergraduate Studies, this past year I had the chance to develop a new course at the University of Pittsburgh, ENGLIT 1002 Critical Game Studies. As I may not likely get to teach this course anytime soon, I thought I would share the syllabus.

The course’s reading includes Tom Bissel’s Extra Lives (2010), Alexander R. Galloway’s Gaming (2006), Jesper Juul’s The Art of Failure (2013), McKenzie Wark’s Gamer Theory (2007), and many interesting critical essays on play, narratology v. ludology, gender, empire, countergaming, and other related concerns. The majority of games on the syllabus are quite recent, and indie games in particular dominate, including (but not limited to): Between (2008), Braid (2008), Depression Quest (2013), Goat Simulator (2014), Papers, Please (2014), Sunset (2015), and The Stanley Parable (2013).

June 2015 Links

National Security State

Edward J. Snowden, “The World Says No to Surveillance.”

The Guardian, “View on Surveillance after Snowden: An Outlaw Rewrites the Law.”

David Cole, “Reining in the NSA.”

Dan Froomkin, “USA Freedom Act: Small Step for Post-Snowden Reform, Giant Leap for Congress.”

Don Franzen interviews Erwin Chemerinsky, “The Legal Legacy of Citizen Four.”

Anne Richardson, “That Fine Line Between Hero and Traitor: What Can We Learn from the Snowden Disclosures?” review of After Snowden: Privacy, Secrecy and Security in the Information Age, edited by Ronald Goldfarb.

Glenn Greenwald, “Did Max Boot and Commentary Magazine Lie About Edward Snowden? You Decide.”

David Dayen, “The Scariest Trade Deal Nobody’s Talking About Just Suffered a Big Leak.”

Bryan Magers, “The War in Africa the US Military Won’t Admit It’s Fighting.”

Continue reading