Critical Game Studies Syllabus

With the aid of a Course Development Grant from the Office of Undergraduate Studies, this past year I had the chance to develop a new course at the University of Pittsburgh, ENGLIT 1002 Critical Game Studies. As I may not likely get to teach this course anytime soon, I thought I would share the syllabus.

The course’s reading includes Tom Bissel’s Extra Lives (2010), Alexander R. Galloway’s Gaming (2006), Jesper Juul’s The Art of Failure (2013), McKenzie Wark’s Gamer Theory (2007), and many interesting critical essays on play, narratology v. ludology, gender, empire, countergaming, and other related concerns. The majority of games on the syllabus are quite recent, and indie games in particular dominate, including (but not limited to): Between (2008), Braid (2008), Depression Quest (2013), Goat Simulator (2014), Papers, Please (2014), Sunset (2015), and The Stanley Parable (2013).

A Couple More September Links (Spoiler, the US Still Has Nukes in Europe)

Leigh Phillips, “Four European States Host US Nuclear Bombs, WikiLeaks Reveals.”

Gregory Fried, “The King Is Dead: Heidegger’s ‘Black Notebooks.'”

Cory Doctorow, “Stephen Harper Sells Canada: China Can Secretly Sue to Repeal Canadian Laws.”

boundary 2 has made available Hans Ulrich Gumbrecht’s “The Future of Reading? Memories and Thoughts toward a Genealogical Approach.”

Maya Rhodan, “Nearly 5 Million Google Passwords Leaked to Russian Site.”

Simon Parkin, “Zoe Quinn’s Depression Quest.”

Podcast: Reading Marx’s Capital with David Harvey.

And Carolyn Kellogg on Alison Bechdel and Terrance Hayes receiving MacArthur Fellowships.