
Because I am the 2022–25 Cora A. Babcock Chair in English, I again have a course release this spring. As such, I’ll only be teaching one class this semester, but I’m super excited to teach ENGL 352 Critical Game Studies again.

Because I am the 2022–25 Cora A. Babcock Chair in English, I again have a course release this spring. As such, I’ll only be teaching one class this semester, but I’m super excited to teach ENGL 352 Critical Game Studies again.
This spring semester at Hartwick College, I’m teaching two classes, ENGL 213 Introduction to Creative Writing, as usual, and a brand new course, ENGL 352 Critical Game Studies. I’m especially excited about the latter, as this was a course I developed at the University of Pittsburgh in AY 2015-16 with the aid of a course development grant but that I have not had a chance to teach until now.
The syllabi:
With the aid of a Course Development Grant from the Office of Undergraduate Studies, this past year I had the chance to develop a new course at the University of Pittsburgh, ENGLIT 1002 Critical Game Studies. As I may not likely get to teach this course anytime soon, I thought I would share the syllabus.
The course’s reading includes Tom Bissel’s Extra Lives (2010), Alexander R. Galloway’s Gaming (2006), Jesper Juul’s The Art of Failure (2013), McKenzie Wark’s Gamer Theory (2007), and many interesting critical essays on play, narratology v. ludology, gender, empire, countergaming, and other related concerns. The majority of games on the syllabus are quite recent, and indie games in particular dominate, including (but not limited to): Between (2008), Braid (2008), Depression Quest (2013), Goat Simulator (2014), Papers, Please (2014), Sunset (2015), and The Stanley Parable (2013).